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Old Jan 07, 2011, 09:29 AM // 09:29   #1
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Default Frustrated with Instanced Missions

Hello all,
First off, I really don't like these instanced missions in GWs. I just spent a hour or so using my Ele/M in GWs Factions trying to go to a mission in Haiju Plains (or whatever its called-the area in Seitou Harbor), and died a few times. Suffering a -60 penalty and losing 50% of my health, I finally reached the end of the mission and the girl I am supposed to talk to, dies and I cannot complete the mission.

Now, I think its so ridiculous that NPCs we have to talk to are even engaged in fighting (and die), but why was the instanced zones created? All it does is cause headaches and force one to have to start all over again when the spent an hour+ trying to complete it.

Gosh, I really hope they do not put this in GWs2. This was a putrid system, put in this game and just makes playing it frustrating when you have to start all over again from scratch...

What do you all think of this instanced garbage?

MB31
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Old Jan 07, 2011, 09:42 AM // 09:42   #2
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I didn't mind it for most of Prophecies, as my henchmen were usually able to help and by the time I got to my Ascension quests, I took the advice I received here and ducked over to Nightfall & EotN to get myself some heroes. Finished Prophecies using only H/H. Finished EotN with just H/H as well.

Nightfall, I started to run into trouble with Dzagonur Bastion. Factions, I'm not even TRYING to do the missions alone. I'm lucky that I met some really awesome people from here who have been playing the game forever but are right there ready and willing to come do my missions with me. I'm simply not that skilled at controlling H/H and myself at the same time to be able to do those missions alone. I'm sure others have no problem, but I do.

Like you, I'm VERY frustrated when I get almost through a long, drawn-out mission, only to have some uber important NPC get themselves killed because the AI controlling them rushes them into a battle. So I decided to stop trying to do them on my own... I don't play games to end up frustrated! If it isn't fun, it isn't worth doing. Completing the missions with my new friends, however, has been a BLAST!

My advice would be to find a few people here on Guru who are either working through the game like you are, or who are willing to tag along and provide experienced support. There's a sub-forum for finding groups to game with... it's where I found my friends.

I don't always have a lot of time to play, but they sure seem happy to see me when I'm able to... and I know I'm happy to see them!
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Old Jan 07, 2011, 09:45 AM // 09:45   #3
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Originally Posted by mercblue33 View Post
What do you all think of this instanced garbage?

MB31
Sounds like a troll to me. The game has been like this for the past 5 years.
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Old Jan 07, 2011, 10:01 AM // 10:01   #4
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I love instanced to be honest, what you are describing seems more the annoying fact to protect npc's. In that case i do hate that too but has nothing to do with it being instanced.
If it's not instanced some moron you dont know or who liked being a dick could agro the whole map and make you fail :/
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Old Jan 07, 2011, 10:02 AM // 10:02   #5
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Originally Posted by mercblue33 View Post

What do you all think of this instanced garbage?

MB31
I think you should go play some runescape.
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Old Jan 07, 2011, 10:07 AM // 10:07   #6
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Originally Posted by yitjuan View Post
Sounds like a troll to me. The game has been like this for the past 5 years.
To me, it sounds like someone who's been hearing the GW2 hype and has decided to try GW1 for the first time.

If the OP started in Factions, they have no heroes, and may not even know that they need to add henchmen to their party in order to get through.

While in an outpost, you need to press the "P" key and go to the "Henchmen" tab. There you can select NPC allies to fight with (and heal) you and the NPCs you need to meet out in the field. Guild Wars is not a solo game.

But to put your mind at ease, GW2 will not be as heavily instanced as GW1 is. There will be "some instanced areas," but the majority of the game will be more open.
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Old Jan 07, 2011, 10:24 AM // 10:24   #7
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Instancing hardly has anything to do with game difficulty. All it means is that the people who enter the area are the only ones that will have to get everything done. Were the system not instanced, you'd have to have a scaling difficulty system that would essentially mean the same thing - difficulty adapted to the number of players participating.

I can attest that everything in the game can be done with the character and the henchmen available for the area. Everything.

P.S. I do hope the OP realizes that the game is supposed to be played as a team - ie, that you're supposed to bring either other players or henchmen/heroes with you.
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Old Jan 07, 2011, 11:14 AM // 11:14   #8
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Originally Posted by mercblue33 View Post
What do you all think of this instanced garbage?
It's a neccessity due to the (massivily) multiplayer nature of the game. Non-instanced play is possible with single-player games and games oriented to small groups (such as Neverwinter Nights) can offer, but it is not feasible within a MMO setting (never ending spawns are not really single-instance)
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Old Jan 07, 2011, 11:18 AM // 11:18   #9
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Its a new person in GW - Going to Seitung Harbour for the first is trivial once you understand the henchman logistics. Also a first player will also have a really limited no of skills and maybe no idea what secondary profession to select. Might not have purchased better armor and put any runes or insignias up on the better armor. We all suffered from inexperience once and may have had friends to help.
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Old Jan 07, 2011, 11:27 AM // 11:27   #10
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Originally Posted by Del View Post
I think you should go play some runescape.
this, lol

GW is an instanced game, get used to it or don't play it

Also, in the Factions starter island missions, there are no girls you need to talk to, that can die in combat.
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Old Jan 07, 2011, 11:30 AM // 11:30   #11
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This rant made me think of this.

Basically, dont sweat it. The reason you are having trouble is not that the missions are instanced, but that you do not know the game yet. Of course, I also hate the "protect random idiot NPC" clause, but those are rarely a problem (unless they get stuck of course. grrr).
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Old Jan 07, 2011, 12:14 PM // 12:14   #12
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Yeah, I think they did it better in EotN, where all the important NPCs res themselves if they die, so you can't fail a mission just because an NPC dies. It made the game much more frustrating, imo.

Besides, GW's instanced areas is what makes it fairly unique in its genre. If you don't like instanced areas, go play WoW or something. The game being instanced is one of my favorite parts -- what happens depends on what I do, and no morons can interfere with me. That means no griefing by random people while you're trying to do a mission, no moron running in and ruining everything, no "kill steals"... just none of that crap. The instanced nature of the game is one of its best parts, imo. The fact that you failed a quest (because it must have been a quest, not a mission), because you failed to fulfill one of the requirements of the quest (keeping the person alive) has absolutely nothing to do with the area being instanced.

Plus, without instances, there would be no vanqing. (and that means no DTSC/MQSC! The horror!)

Also, Lensor: that post is win. That absolutely seems to be the issue here.
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Old Jan 07, 2011, 12:14 PM // 12:14   #13
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If GW's has taught us anything it's that immaturity and moronity is worldwide. If the game wasn't instanced, we'd have stupid kids hogging certain bosses just for the hell of it. I played Flyff for a while (non instanced) some people in that would constantly switch dists and hog bosses for drops, other vulture/scavenger type players would wait around those bosses for a chance to steal some of your drops, give me instanced any day

Last edited by Zebideedee; Jan 07, 2011 at 12:24 PM // 12:24..
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Old Jan 07, 2011, 12:17 PM // 12:17   #14
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Quote:
Originally Posted by Lensor View Post
Basically, dont sweat it. The reason you are having trouble is not that the missions are instanced, but that you do not know the game yet. Of course, I also hate the "protect random idiot NPC" clause, but those are rarely a problem (unless they get stuck of course. grrr).
I`ll probably bet in say a month or 2 if you came back to that mission after playing gw for more exp ( probably helping someone else as missions 1 off ) you would find same thing as many of us .. the missions suddenly a lot easier.
No1 in gw is expected to get thru whole game ( everything ) without dying a few hundred times - its a learning curve for us all altho i did meet a person who played diff mmo and thought he was god at all and had serious issues with gw and dying - his words were - i dont die in anygame period ...
When you done an area many times you know what to expect and how to do things - many players who have been around 3 - 4 yrs have seen it where they helped a new player with a simple mission ( done maybe 30+ plus ) and the new player says something like - wow your a god at this game .. etc , no we are not gods but just players who been around for a long time.
We also learn by our mistakes ingame and learn new methods - failing only means that method didnt work and we try again.

Check on wiki for info the mission as tips are included , take things easily and dont rush into combat , watch npcs who need to be protected and take heros or hench or even ask guildies or other players for hints or help with the mission.
And lastly dont get frustrated and give up - theres been almost 4 - 5 yrs of players doing factions and failing same mission so your not along nor will be the last person to have probs.
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Old Jan 07, 2011, 12:18 PM // 12:18   #15
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if they weren't instanced, you would be whining about people hogging things you need for the quests/missions.

i would o_O
too frustrating
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Old Jan 07, 2011, 12:20 PM // 12:20   #16
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Quote:
Originally Posted by Amy Awien View Post
It's a neccessity due to the (massivily) multiplayer nature of the game. Non-instanced play is possible with single-player games and games oriented to small groups (such as Neverwinter Nights) can offer, but it is not feasible within a MMO setting (never ending spawns are not really single-instance)
Or..ya know, WoW, the biggest mmo out there
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Old Jan 07, 2011, 12:26 PM // 12:26   #17
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When playing GW in the dim and distant past when I was a real newbie or noob depending on who you asked, I got really frustrated because of the length of some missions.
How the heck can anyone do this as a party if we have to all be online for a couple of hours to finish the darn thing.

The answer was of course we were just plain bad at playing the game ok some missions are long but none are impossible and its all down to ability.

Prophesies had loads of delays as things came out of the ground just to delay and annoy you.
Factions has self detonating corpses to do area effect mayhem on the parties in some places and rapidly moving mobs in others that attack while your still handling others.

But its all great and perfectly doable if your careful so I recommend giving gw another try reading the mission details and just playing more carefully.

Please don't bother telling us how bad instanced areas are they work fine.
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Old Jan 07, 2011, 01:28 PM // 13:28   #18
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I love the instances and couldn't imagine playing GW if it didn't have them. I would hate to get to the end of a mission only to find somebody else just killed the boss I needed to slay and have to wait there for 45 minutes for it to spawn again.

NPC deaths are a small problem that GW does need to fix, and has been working on it for a very long time. In the distant past I had problems with NPC's that got stuck on objects preventing them from reaching the needed location. A prime example of this was the ghost in Abaddon's Mouth, she would get stuck on wreckage ( which was later replaced with locked chests ) and prevent you from completing the bonus objective for that mission.

In recent updates I have seen some changes. Most notably in the War in Kryta I watched as a villager calmly walked through a battle my party was fighitng with the White Mantle. Another example would be Miku in the Hearts of the North who simply respawns if killed.
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Old Jan 07, 2011, 01:40 PM // 13:40   #19
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Did you try adding henchmen to your team?

...the party size in seitung harbor is 6 for a reason.
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Old Jan 07, 2011, 02:21 PM // 14:21   #20
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I spent two hours last night trying to get the bonus on Divinity Coast in Hard Mode. For those who don't recall or haven't done that mission, the bonus is to find the 5 chosen villagers, keep them alive, and escort them to the end of the mission.

It's extremely frustrating. But to be clear, I had better results with me, my 3 heroes, and two henchies than I did with the PUGs I tried it with.

My point? (1) Keeping NPCs alive is part of the mission sometimes. That's part of what makes the game more challenging and more interesting. Get over it. (2) I'd rather have an instance to myself than a bunch of idiot griefers fscking things up for me during missions.
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